/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2016 Fraunhofer ESK * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author:Karsten Roscher <karsten.roscher@esk.fraunhofer.de> */ #include "traci-node-lifecycle.h" #include <utility> #include "ns3/simulator.h" #include "ns3/log.h" #include "ns3/node-lifecycle-manager.h" NS_LOG_COMPONENT_DEFINE ("TraCiNodeLifecyclePolicy"); namespace ns3 { TraCiNodeLifecyclePolicy::TraCiNodeLifecyclePolicy() : m_earliestActivationTime (Seconds (0)) { } TraCiNodeLifecyclePolicy::~TraCiNodeLifecyclePolicy() { // cancel pending events - just to be sure for (ActivationMap::iterator it = m_waitingNodes.begin (); it != m_waitingNodes.end (); ++it) { it->second.Cancel (); } } void TraCiNodeLifecyclePolicy::SetRandomActivationDelay (Ptr<RandomVariableStream> rand) { m_randomDelay = rand; } void TraCiNodeLifecyclePolicy::SetEarliestActivationTime (Time startTime) { m_earliestActivationTime = startTime; } void TraCiNodeLifecyclePolicy::HandleActivateNode (Ptr<Node> node, Ptr<traci::Vehicle> vehicle) { // get current time Time now = Simulator::Now (); if (m_randomDelay) { // calculate time to wait in case we are before the activation time // will be 0 if now >= earliest time Time timeToWait = std::max (m_earliestActivationTime, now) - now; // schedule for later EventId e = Simulator::Schedule (timeToWait + Seconds (m_randomDelay->GetValue ()), &TraCiNodeLifecyclePolicy::HandleDelayedActivation, this, node); m_waitingNodes.insert (std::make_pair (node, e)); } else { if (now >= m_earliestActivationTime) { // activate right away ActivateNode (node); } else { // schedule for the earliest activation time EventId e = Simulator::Schedule (m_earliestActivationTime - now, &TraCiNodeLifecyclePolicy::HandleDelayedActivation, this, node); m_waitingNodes.insert (std::make_pair (node, e)); } } } void TraCiNodeLifecyclePolicy::HandleShutdownNode (Ptr<Node> node) { ActivationMap::iterator it = m_waitingNodes.find (node); if (it != m_waitingNodes.end ()) { NS_LOG_LOGIC ("Node to shut down is still waiting for activation"); // cancel pending event to avoid activation later it->second.Cancel (); // remove entry from map m_waitingNodes.erase (it); } // deactivate node - does not hurt even if it was not activated yet DeactivateNode (node); } void TraCiNodeLifecyclePolicy::HandleDelayedActivation (Ptr<Node> node) { ActivationMap::iterator it = m_waitingNodes.find (node); if (it != m_waitingNodes.end ()) { NS_LOG_LOGIC ("Removing entry from waiting list"); m_waitingNodes.erase (it); } else { NS_LOG_WARN ("Handling delayed activation but map entry is missing"); } ActivateNode (node); } } // namespace ns3