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  1. Jan 28, 2019
  2. Jan 07, 2019
  3. Dec 18, 2018
  4. Nov 23, 2018
    • René Heß's avatar
      [skip ci] Improve sumfact kernel interface · 38072649
      René Heß authored
      Introduce different methods for realize_input/output
      realize_direct_input/output and setup_input/output. The setup methods cover
      code generation outside the sumfact kernel function (creating input array or
      accumulating result). realize and realize_direct handle the input/output in the
      nonfastdg and fastdg code branch.
      
      Seperate interface methods make it a lot easier to find out where each of those
      methods will be applied. Besides that most interface classes need to provide
      more that two of those methods anyway...
      38072649
  5. Nov 22, 2018
    • René Heß's avatar
      Restructure where permutation happens for sumfact vectorization · f1382d61
      René Heß authored
      Non-fastdg: Permutation of the input happens before the sum factorization
      kernel when we setup the input. This is done by a method of the corresponding
      interface class.
      
      Fastdg: In this case the input will always be ordered according to x,y,... This
      means the permutation needs to happen in the sumfact kernel. Since we want to
      vectorize sumfact kernels with different input permutation in an upper/lower
      way we need to do this permutation in the corresponding interface class. This
      is done in the realize_direct method and in the vectorized case the
      corresponding methods of the scalar sumfact kernels are called.
      f1382d61
  6. Nov 15, 2018
  7. Nov 13, 2018
  8. Oct 30, 2018
  9. Sep 19, 2018
  10. Sep 14, 2018
  11. Sep 13, 2018
  12. Sep 12, 2018
  13. Aug 16, 2018
  14. Aug 15, 2018
    • René Heß's avatar
      Sum factorized evaluation of geometry mappings · 66ef042c
      René Heß authored
      Calculate the evaluation and jacobians of geometry mappings of cells
      using sum factorization. By avoiding all geometry mapping of intersections
      we can avoid the face-twist problem and just make the grid consistens (not
      yet done).
      
      TODO:
      - Make grid consistent
      - Vectorization
      - 3D
      66ef042c
  15. Jul 23, 2018
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