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  1. Oct 02, 2018
  2. Sep 28, 2018
  3. Sep 27, 2018
  4. Sep 17, 2018
  5. Sep 14, 2018
  6. Sep 13, 2018
  7. Sep 06, 2018
    • René Heß's avatar
      [!262] Costmodel Validation · c761cd04
      René Heß authored
      Merge branch 'feature/costmodel-validation' into 'master'
      
      The MR adds a new vectorization strategy target, which tries to find a
      vectorization strategy whose cost (according to the model strategy) is as
      close as possible to a given target. This allows to run several executables
      and plot the cost model value against performance data. The actual plotting
      work is done in dune-perftool-paperplots. The feature is very niche, and I
      tried to minimize the occurence of code paths only necessary for this, but I
      think the outcome is quite okay.
      
      See merge request [dominic/dune-perftool!262]
      
        [dominic/dune-perftool!262]: gitlab.dune-project.org/dominic/dune-perftool/merge_requests/262
      c761cd04
  8. Aug 29, 2018
  9. Aug 28, 2018
  10. Aug 27, 2018
  11. Aug 24, 2018
  12. Aug 23, 2018
  13. Aug 22, 2018
    • Dominic Kempf's avatar
      [!259] Use tensor in poisson_dg_tensor test and disable test due to #122 · f7fd3334
      Dominic Kempf authored
      Merge branch 'bugfix/add-tensor' into 'master'
      
      See merge request [dominic/dune-perftool!259]
      
        [dominic/dune-perftool!259]: Nonedominic/dune-perftool/merge_requests/259
      f7fd3334
    • Dominic Kempf's avatar
      [!258] Feature/sum factorization on unstructered grids · f7f200d9
      Dominic Kempf authored
      Merge branch 'feature/sum-factorization-on-unstructered-grids' into 'master'
      
      Make it possible to use sum factorization on unstructured grids. The main
      problem are the skeleton terms. We need to make sure that we go through the
      quadrature points in the same order on the two neighboring cells and that (the
      jacobian of) the geometry function is applied correctly. Instead of looking at
      all possible embeddings of the face and further increasing the variation we
      make sure that the grid is made edge consistent. See
      consistent-edge-orientation module and the paper 'On Orienting Edges of
      Unstructured Two- and Three-Dimensional Meshes':
      
      -   <https://gitlab.dune-project.org/marcel.koch/consistent-edge-orientation>
      -   <https://dl.acm.org/citation.cfm?doid=3071076.3061708>
      
      This merge request does the following:
      
      -   make grid edge consistent
      -   use sum factorization to evaluate the geometry mappings (and jacobians) of
          the cells
      -   totally avoid using the geometry mapping of the interesection
      
      Still missing:
      
      -   Reordering of directions for 3D at intersections. This needs to be
          adjusted to make sure that we go thgrough quadrature points on self and
          neighbor in the same order. For this it would be good to have a 3D grid
          with consistent edge orientation that shows that this is necessary.
      -   Vetorization is not yet implemented for GeoCornersInput. We might also
          need to adjust quadrature point vectorization.
      
      See merge request [dominic/dune-perftool!258]
      
        [dominic/dune-perftool!258]: gitlab.dune-project.org/dominic/dune-perftool/merge_requests/258
      f7f200d9
  14. Aug 21, 2018
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